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- Path: alpha.isc.rit.edu!MJP3783
- From: mjp3783@alpha.isc.rit.edu
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 23 Jan 1996 02:36:54 GMT
- Organization: Rochester Institute of Technology
- Message-ID: <4e1hk6$tfd@news.isc.rit.edu>
- References: <38232020@kone.fipnet.fi> <9PxXx*kka@aargh.incubus.sub.org> <4des65$bgk@serpens.rhein.de>,<38232076@kone.fipnet.fi>
- Reply-To: mjp3783@alpha.isc.rit.edu
- NNTP-Posting-Host: alpha.isc.rit.edu
-
- In article <38232076@kone.fipnet.fi>, "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> writes:
- >
- >> >Because the OS-C2P functions will know this and forward the data
- >> >directly to the gfx memory.
- >>
- >> Marc, you forget that c0d3rz are perfect. They cannot rely on the OS
- >> function to do anything sensible.
- >
- >Why is it that you are constantly bashing other people trying
- >to get information? What is the point? If you dont like
- >c0d3rz, a better way would be like telling them how
- >to program so they would not be c0d3rz anymore.. ;)
- >
- >Besides, I would not call WriteChunkyPixels() a sensible
- >routine. At least not in its current incarnation..
- >
- >Why not write directly to the framebuffer if a pointer
- >there has been gotten legally and it is sure that its
- >format is 8 bit chunky?
- >
- >-- _
- >a Stellar programmer _ //
- >"Amiga - back for the future" \X/
-
- All of these "discussions" of OS functionality remind me of a conversation that
- happened here a long time ago. A group of asm programmers were discussing the
- fastest way to copy memory from one location to another. After 2-3 weeks, they
- finally had a piece of code for everyone to see. (For those interested, it
- moved all of the registers to the stack, copied 14-15 registers at a time, then
- replaced the stack and all of its variables). Mike Sinz (I think - maybe Radell
- Jessup) replied to the message and stated that that was almost instruction for
- instruction what the OS does. You can take this one of two ways:
-
- 1) K0derz are as smart as the OS designers and don't need an OS, anyway
-
- 2) OS designers have some vague clue what optimization is, might be doing
- something right and don't need a bunch of snot nosed brats who can't deal with
- any rules to tell them that they don't know the jobs they are being well
- compensated for.
-
- You decide which way suits your needs.
-